亲爱的研友该休息了!由于当前在线用户较少,发布求助请尽量完整地填写文献信息,科研通机器人24小时在线,伴您度过漫漫科研夜!身体可是革命的本钱,早点休息,好梦!

Stable Exploration via Imitating Highly Scored Episode-Decayed Exploration Episodes in Procedurally Generated Environments

过度拟合 排名(信息检索) 计算机科学 模仿 人工智能 集合(抽象数据类型) 机器学习 心理学 人工神经网络 神经科学 程序设计语言
作者
Mao Xu,Shuzhi Sam Ge,Dongjie Zhao,Qian Zhao
出处
期刊:IEEE Transactions on Cognitive and Developmental Systems [Institute of Electrical and Electronics Engineers]
卷期号:16 (3): 1121-1133 被引量:1
标识
DOI:10.1109/tcds.2023.3339215
摘要

Exploring procedurally-generated environments is a formidable challenge for model-free deep reinforcement learning (DRL). One of the state-of-the-art exploration methods, exploration via ranking the episodes (RAPID), assigns episode-level episodic exploration scores to past episodes and makes the DRL agent imitate exploration behaviors from the highly-scored episodes. However, in complex procedurally-generated environments, such continued imitation can hinder RAPID's performance due to the emergence of solidified episodes, i.e., episodes that remain in the highly-scored episode set due to their high scores. These solidified episodes can lead the RAPID DRL agent to overfit, hindering its exploration and performance. To address this, we design an episode-decayed exploration score, which combines the episodic exploration score and an episodic decay factor, to avoid solidifying highly-scored episodes and aid in selecting good exploration episodes. Leveraging this score, we propose exploration via imitating highly-scored episode-decayed exploration episodes (EDEE), an effective and stable exploration method for procedurally-generated environments. EDEE assigns episode-decayed exploration scores to past episodes and stores the highly-scored episodes as good exploration episodes in a small ranking buffer. The DRL agent then imitates good exploration behaviors sampled from this ranking buffer through the exploration-based sampling to reproduce these good exploration behaviors from good exploration episodes. Extensive experiments on procedurally-generated environments, specifically MiniGrid and 3D maze from MiniWorld, and sparse MuJoCo environments show that EDEE significantly outperforms RAPID in terms of final performance and sample efficiency in complex procedurally-generated environments and sparse continuous environments. Moreover, even without extrinsic rewards, EDEE maintains excellent performance in procedurally-generated environments.

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
CodeCraft应助科研通管家采纳,获得10
1秒前
1秒前
monster233发布了新的文献求助10
2秒前
3秒前
虚心的手套完成签到,获得积分10
5秒前
6秒前
11秒前
Lzx完成签到,获得积分10
11秒前
12秒前
薛定谔的猫完成签到 ,获得积分10
12秒前
痞老板死磕蟹黄堡完成签到 ,获得积分10
12秒前
爱晴海完成签到,获得积分10
13秒前
monster233完成签到,获得积分10
15秒前
15秒前
16秒前
羊没拿发布了新的文献求助10
17秒前
zzz完成签到 ,获得积分10
19秒前
19秒前
千风于弃发布了新的文献求助10
20秒前
kaikaifilu完成签到 ,获得积分10
21秒前
培乐多发布了新的文献求助10
26秒前
26秒前
李健应助孤独的诗珊采纳,获得10
27秒前
杰大大关注了科研通微信公众号
30秒前
羊没拿完成签到,获得积分10
30秒前
31秒前
Anna完成签到 ,获得积分10
33秒前
千风于弃完成签到,获得积分10
33秒前
懵懂的莺完成签到,获得积分10
34秒前
hah发布了新的文献求助10
37秒前
陶醉的莫茗完成签到,获得积分10
37秒前
科研xiao白发布了新的文献求助10
38秒前
陶醉如南完成签到,获得积分10
38秒前
respective完成签到,获得积分10
40秒前
K神完成签到,获得积分10
42秒前
Antares完成签到,获得积分10
47秒前
CipherSage应助hah采纳,获得20
48秒前
科研xiao白完成签到,获得积分20
49秒前
彩色樱桃完成签到,获得积分10
1分钟前
突突突完成签到 ,获得积分10
1分钟前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
自動車の空力技術 800
Essentials of Carbohydrate Chemistry and Biochemistry, 4th Edition 800
Organizational Behavior 510
Management and the Arts 510
Matrix Methods in Data Mining and Pattern Recognition Second Edition 510
Issues in Task-Based Language Teaching 500
热门求助领域 (近24小时)
化学 材料科学 医学 生物 纳米技术 计算机科学 化学工程 工程类 有机化学 物理 复合材料 生物化学 内科学 细胞生物学 基因 遗传学 免疫学 冶金 光电子学 癌症研究
热门帖子
关注 科研通微信公众号,转发送积分 7782571
求助须知:如何正确求助?哪些是违规求助? 9322065
关于积分的说明 20386992
捐赠科研通 7370926
什么是DOI,文献DOI怎么找? 3320373
关于科研通互助平台的介绍 2468257
邀请新用户注册赠送积分活动 2336434