虚拟实境
增强现实
可穿戴计算机
虚拟现实
光学(聚焦)
不可知论
日常生活
触觉技术
混合现实
人机交互
计算机中介现实
可穿戴技术
美学
计算机科学
心理学
认识论
艺术
哲学
模拟
嵌入式系统
物理
光学
摘要
Abstract This commentary questions two common assumptions underlying discussions of how digital technology can enrich the consumer experience. First, broad conceptualizations tend to accommodate augmented reality and virtual reality under a single metaverse umbrella. This commentary draws attention to differences between the two and to the present‐day prevalence of augmented reality experiences. Second, discussions of the metaverse tend to focus on visual experiences. This commentary draws attention to the impact that augmented reality is having through other senses. I argue that augmented reality experiences are ubiquitous because smartphones and wearables enrich our everyday life with haptic and sonic information.
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