Human-computer interaction (HCI) in educational environments: implications of understanding computers as media

失望 素描 可用性 相关性(法律) 计算机科学 抗性(生态学) 领域(数学) 社会学 人机交互 心理学 法学 社会心理学 政治学 生物 纯数学 数学 生态学 算法
作者
Gary A. Berg
出处
期刊:Journal of Educational Multimedia and Hypermedia archive 卷期号:9 (4): 349-370 被引量:23
摘要

This article is a review of literature in field of Human Computer Interaction (HCI) as it may apply specifically to educational environments. The origin of HCI and its relationship to other areas of study such as human factors, usability, and computer interface design are examined. Additionally, notion of computers as a medium was investigated in order to understand unique properties of HCI as opposed to other forms of man-machine interaction. The article seeks to answer questions about current HCI issues, its relevance to education, and to sketch out a research agenda for future. Designing for little screen on desktop has most in common with designing for Big Screen. Interactive software needs talents of a Disney, a Griffith, a Welles, a Hitchcock, a Capra... (Nelson, 1995, p. 243) History of Media in Education The history of educational technology shows a pattern of moments of exaggerated promise at introduction of new technology, followed by disappointment. Thomas Edison predicted in 1913 that books would be replaced by motion pictures (Cuban, 1986; Metlitzky, 1999). In 1940, George F. Zook, in his American Council on Education report, described film as the most revolutionary instrument introduced in education since printing press (Hoban, 1942, p. 16). However, after these early periods of great promise, history of use of technology in education is one of resistance to change and disappointment. Hoban (1942) blames this resistance partially on Puritanical belief in power of words, and a suspicion of any education that seems pleasurable. While film came into wide use in educational environments during WWII when military needed a device to speed up training of masses of soldiers with various skill levels and education, it never gained acceptance in higher education in same way (Hoban, 1942). The literature on use of film and TV in educational environments is striking in manner which one finds much written and published in period of 1930-1950, and then very little afterwards. Research in uses of film in education has, in opinion of one of leading researchers in this area, remained almost at a standstill since 1950 (Hoban, 1971). In 1960s and 1970s, a few authors focused on how to use films to teach creatively as an augmentation and resource in classroom (Schillaci & Culkin, 1970; Worth, 1981), while others argued about educational value of film and television, especially Sesame Street (Goldman & Burnett, 1971; Cook, Appleton, Conner, Shaffer, Tamkin, & Weber, 1975). Overall, there is surprisingly little written about uses of film and television in education. With introduction of personal computer, large claims were once again made for educational applications. The programmed learning movement, or auto-instructional movement, began with introduction of computers and, early on, emphasized B.F. Skinner's model of operant conditioning, response mode, error rate, and reinforcement (DeCecco, 1964). Later, Computer-Aided Instruction (CM) and Intelligent Computer-Aided Instruction (CAI) developed, seeking to combine artificial intelligence capabilities (Frasson & Gauthier, 1990). However, neither of these movements had much success in either elementary or higher education. Computer Medium Computers are usually viewed as tools or instruments for storing and manipulating data (Oren, 1995). However, at times in literature on human-computer interaction (HCI), there are suggestions that computer is a medium, not a tool, and that it might be fruitful to investigate this notion further (Baecker & Small, 1995; Head, 1999; Kay, 1995; Oren, 1995). As use of computers in educational environments increases, need for a more sophisticated understanding of computer design issues becomes more important--an understanding of computers as a medium brings this kind of complexity to research. …

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
刚刚
lxaiczn应助Man采纳,获得10
2秒前
2秒前
小二郎应助汤锐采纳,获得10
3秒前
3秒前
jq发布了新的文献求助10
4秒前
4秒前
xiao发布了新的文献求助10
4秒前
Lucas应助小圈采纳,获得10
4秒前
Owen应助活力的青枫采纳,获得10
5秒前
星辰大海应助合适的咖啡采纳,获得10
5秒前
李爱国应助阿泽采纳,获得10
5秒前
6秒前
甜甜睫毛发布了新的文献求助10
6秒前
夏浅完成签到,获得积分10
6秒前
任侠传完成签到,获得积分10
6秒前
DIAPTERA发布了新的文献求助10
6秒前
gentille发布了新的文献求助10
7秒前
8秒前
8秒前
orixero应助不想读文献采纳,获得10
8秒前
huihuang发布了新的文献求助10
8秒前
Hubert发布了新的文献求助10
9秒前
ltz完成签到,获得积分10
9秒前
wzzznh发布了新的文献求助10
10秒前
默默善愁发布了新的文献求助10
10秒前
seki发布了新的文献求助10
10秒前
11秒前
zpl发布了新的文献求助10
11秒前
高大诗筠发布了新的文献求助10
11秒前
11秒前
12秒前
可爱的函函应助王志鹏采纳,获得10
13秒前
13秒前
14秒前
遇安完成签到,获得积分10
16秒前
默默善愁发布了新的文献求助10
16秒前
wuhanfei发布了新的文献求助10
17秒前
bkagyin应助zpl采纳,获得10
17秒前
17秒前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
Modern Epidemiology, Fourth Edition 5000
Handbook of pharmaceutical excipients, Ninth edition 5000
Kinesiophobia : a new view of chronic pain behavior 5000
Molecular Biology of Cancer: Mechanisms, Targets, and Therapeutics 3000
Digital Twins of Advanced Materials Processing 2000
Weaponeering, Fourth Edition – Two Volume SET 2000
热门求助领域 (近24小时)
化学 材料科学 医学 生物 工程类 有机化学 纳米技术 化学工程 生物化学 物理 计算机科学 内科学 复合材料 催化作用 物理化学 光电子学 电极 冶金 细胞生物学 基因
热门帖子
关注 科研通微信公众号,转发送积分 6019978
求助须知:如何正确求助?哪些是违规求助? 7615766
关于积分的说明 16163500
捐赠科研通 5167680
什么是DOI,文献DOI怎么找? 2765746
邀请新用户注册赠送积分活动 1747634
关于科研通互助平台的介绍 1635715