摘要
This article is a review of literature in field of Human Computer Interaction (HCI) as it may apply specifically to educational environments. The origin of HCI and its relationship to other areas of study such as human factors, usability, and computer interface design are examined. Additionally, notion of computers as a medium was investigated in order to understand unique properties of HCI as opposed to other forms of man-machine interaction. The article seeks to answer questions about current HCI issues, its relevance to education, and to sketch out a research agenda for future. Designing for little screen on desktop has most in common with designing for Big Screen. Interactive software needs talents of a Disney, a Griffith, a Welles, a Hitchcock, a Capra... (Nelson, 1995, p. 243) History of Media in Education The history of educational technology shows a pattern of moments of exaggerated promise at introduction of new technology, followed by disappointment. Thomas Edison predicted in 1913 that books would be replaced by motion pictures (Cuban, 1986; Metlitzky, 1999). In 1940, George F. Zook, in his American Council on Education report, described film as the most revolutionary instrument introduced in education since printing press (Hoban, 1942, p. 16). However, after these early periods of great promise, history of use of technology in education is one of resistance to change and disappointment. Hoban (1942) blames this resistance partially on Puritanical belief in power of words, and a suspicion of any education that seems pleasurable. While film came into wide use in educational environments during WWII when military needed a device to speed up training of masses of soldiers with various skill levels and education, it never gained acceptance in higher education in same way (Hoban, 1942). The literature on use of film and TV in educational environments is striking in manner which one finds much written and published in period of 1930-1950, and then very little afterwards. Research in uses of film in education has, in opinion of one of leading researchers in this area, remained almost at a standstill since 1950 (Hoban, 1971). In 1960s and 1970s, a few authors focused on how to use films to teach creatively as an augmentation and resource in classroom (Schillaci & Culkin, 1970; Worth, 1981), while others argued about educational value of film and television, especially Sesame Street (Goldman & Burnett, 1971; Cook, Appleton, Conner, Shaffer, Tamkin, & Weber, 1975). Overall, there is surprisingly little written about uses of film and television in education. With introduction of personal computer, large claims were once again made for educational applications. The programmed learning movement, or auto-instructional movement, began with introduction of computers and, early on, emphasized B.F. Skinner's model of operant conditioning, response mode, error rate, and reinforcement (DeCecco, 1964). Later, Computer-Aided Instruction (CM) and Intelligent Computer-Aided Instruction (CAI) developed, seeking to combine artificial intelligence capabilities (Frasson & Gauthier, 1990). However, neither of these movements had much success in either elementary or higher education. Computer Medium Computers are usually viewed as tools or instruments for storing and manipulating data (Oren, 1995). However, at times in literature on human-computer interaction (HCI), there are suggestions that computer is a medium, not a tool, and that it might be fruitful to investigate this notion further (Baecker & Small, 1995; Head, 1999; Kay, 1995; Oren, 1995). As use of computers in educational environments increases, need for a more sophisticated understanding of computer design issues becomes more important--an understanding of computers as a medium brings this kind of complexity to research. …