An Analysis of Computer Game Addiction in Primary School Children and Its Affecting Factors

电脑游戏 上瘾 互联网 心理干预 心理学 比例(比率) 电子游戏 样品(材料) 数学教育 医学教育 医学 多媒体 计算机科学 地理 精神科 色谱法 地图学 万维网 化学
作者
Gonca Karayağız Muslu,Özcan Aygün
出处
期刊:Journal of Addictions Nursing [Ovid Technologies (Wolters Kluwer)]
卷期号:31 (1): 30-38 被引量:21
标识
DOI:10.1097/jan.0000000000000322
摘要

Abstract Background Computer games are included in next-generation technologies in today's developed visual media world. They are attractive to all ages, but the dramatic increase in the use of computer games in children and adolescents is remarkable. This study aims to determine the computer game addiction in primary school children and its affecting factors. Methods The study sample consisted of 476 students among 952 students enrolled in three primary schools in Fethiye, Muğla. Data were collected from the students using the “Child Information Form” and the “Computer Game Addiction Scale for Children.” The data were analyzed using numbers, percentages, independent samples, one-way analysis of variance, and regression analysis. Results This study found that there was a statistically significant difference between gender, class grade, level of income, mothers' educational level, the presence of a game console/computer at home, and the computer game addiction scale scores ( p < .05). It was also found that students who spend more time on the Internet and playing computer game constitute the most at-risk group for computer game addiction ( p < .05). Conclusion Some interventions can be planned to decrease computer game addiction particularly in male students, children and families with low income and educational level, and students who have computers and game consoles at home with longer duration of gaming and Internet use with the cooperation of schools, school nurses, teachers, and parents.
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