品牌资产
广告
营销
业务
独创性
品牌知名度
产品(数学)
品牌管理
产品类型
品牌延伸
价值(数学)
产品类别
心理学
计算机科学
社会心理学
几何学
数学
机器学习
创造力
程序设计语言
作者
Sang Jin Kim,Jiwon Yoo,Eunju Ko
出处
期刊:Asia Pacific Journal of Marketing and Logistics
[Emerald (MCB UP)]
日期:2023-02-16
卷期号:35 (9): 2282-2299
被引量:15
标识
DOI:10.1108/apjml-03-2022-0279
摘要
Purpose This study aims to investigate the relationship between collaboration product attributes, consumption value, customer equity and purchase intention – specifically, the moderating effect of fashion brand type (luxury and sports). Design/methodology/approach Online game and fashion (luxury and sports) brands were selected and online game items showing items' logos were used as stimuli. A total of 328 South Korea consumers answered a survey. The hypotheses were tested using a structural equation model (SEM). Findings Collaboration product attributes influence consumption value, which links to customer equity. Customer equity increases purchase intention. The multi-group analysis confirmed the difference between variables according to the brand. Research limitations/implications Research on collaboration with the online environment is limited. This study provides theoretical background for future research and suggests multiple items to measure collaboration product attributes. Practical implications Fashion brands can utilize online games to extend target markets. However, consumers perceive collaboration products differently depending on the brand types. Thus, companies should consider brand characteristics or identity when designing collaboration products with online games. Originality/value This study focuses on collaboration of fashion brands in the online environment. The results will help fashion brands establish relevant brand extension strategies.
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