非概率抽样
机器人
数学教育
机电一体化
计算机科学
阿杜伊诺
计算思维
控制(管理)
持续时间(音乐)
任务(项目管理)
人工智能
心理学
工程类
艺术
人口
人口学
文学类
系统工程
社会学
操作系统
作者
Hsien-Sheng Hsiao,Yi-Wei Lin,Kuen‐Yi Lin,Chien-Yu Lin,Jheng-Han Chen,Jyun‐Chen Chen
标识
DOI:10.1080/10494820.2019.1636090
摘要
This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a “Crab Robot.” In addition, the students learned how to use Scratch programming language to control the robot and complete the “Crab Robot Crossing the Road” task. The study implemented a quasi-experimental design to examine whether the students who learned the robot-based activity using the 6E model acquired better learning motivation, learning performance, computational thinking ability, and hands-on ability than those who learned the activity through lectures. This study adopted purposive sampling to select 70 sixth-grade students from four classes, which were divided into the experimental group (6E model) and the control group (lectures). The experiment was conducted over a period of 18 weeks (for a total duration of 1,440 minutes). The results from the pretests-posttests showed that both groups of students improved their learning motivation, learning performance, computational thinking ability, and hands-on ability; however, the experimental group’s scores were significantly better. More importantly, this study provides a pedagogy manuscript for instructors who want to teach mechatronics programs and programming design education.
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