替代(逻辑)
任务(项目管理)
集合(抽象数据类型)
方向(向量空间)
业务
计算机科学
营销
认知心理学
心理学
经济
管理
几何学
数学
程序设计语言
作者
S. Lorenzo Benaine,Alexander Kroll
标识
DOI:10.1080/14719037.2019.1604794
摘要
This article contributes to a theory of performance gaming, as it studies why public organizations engage in effort substitution (i.e. directing effort towards rewarded as opposed to unrewarded areas). We argue that effort substitution becomes more likely if tasks are difficult; less likely in the presence of a strong mission orientation; and that mission orientation can mitigate the task demands effect. Examining a five-year panel data set of high schools, we find support for the hypotheses when rewarded and unrewarded measures capture different dimensions of performance. However, results are mixed when rewarded and unrewarded measures are conceptually linked.
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