How mobile augmented reality digitally transforms the retail sector: examining trust in augmented reality apps and online/offline store patronage intention

增强现实 期望理论 新颖性 独创性 价值(数学) 在线和离线 广告 使用与满足理论 心理学 移动应用程序 结构方程建模 互联网隐私 业务 计算机科学 社会心理学 万维网 社会化媒体 人机交互 机器学习 操作系统 创造力
作者
Ju‐Young M. Kang,Jae‐Eun Kim,Ji Young Lee,Shu Lin
出处
期刊:Journal of Fashion Marketing and Management [Emerald Publishing Limited]
卷期号:27 (1): 161-181 被引量:51
标识
DOI:10.1108/jfmm-12-2020-0273
摘要

Purpose The purpose of the study was to identify (1) whether aspects of expectancy-value judgments (EVJ) of uses and gratifications, such as novelty, fashion/status, sociability and relaxation, influenced trust in augmented reality (AR) apps; (2) whether trust in AR apps influenced usage intention toward AR apps and online/offline store patronage intention and (3) the moderating effect of consumer self-determination. Design/methodology/approach Mobile users ( n = 630) were drawn from a USA market research company. The proposed model was tested by structural equation modeling with maximum likelihood estimation. Findings The study found that trust in AR apps was a determinant of usage intention toward AR apps and online/offline store patronage intention. Novelty and fashion/status for EVJs of uses and gratifications affected trust in AR apps. Sociability for EVJs of uses and gratifications negatively affected trust in AR apps. Users' self-determination moderated the influence of users' trust in AR apps on usage intention toward AR apps and online/offline store patronage intention. Originality/value First, the study elaborates on the impacts of the underlying aspects of an EVJ model of uses and gratifications regarding AR apps on trust in AR apps and EVJ model's influence on usage intention toward AR apps and online/offline store patronage intention. Second, the results of the study suggest useful strategies involved in the development of consumer-driven AR apps that satisfy users' needs and desires.

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