操作化
感知
动作(物理)
分离(微生物学)
计算机科学
功能可见性
任务(项目管理)
心理学
认知心理学
工程类
系统工程
哲学
物理
认识论
量子力学
神经科学
微生物学
生物
作者
Jordan Cassidy,Warren Young,Adam D. Gorman,Vincent G. Kelly
出处
期刊:Strength and Conditioning Journal
[Ovid Technologies (Wolters Kluwer)]
日期:2023-06-29
卷期号:46 (2): 202-213
标识
DOI:10.1519/ssc.0000000000000791
摘要
ABSTRACT Agility has commonly been regarded as a physical quality, and strength and conditioning practitioners have typically used a closed environment approach for developing agility. This closed environment approach involves the decoupling of perception and action, where actions are trained in isolation from perception. Previous studies have shown, however, that when perception or action is trained in isolation, behavior changes. Therefore, agility is complex and multifactorial in nature. Through ecological dynamics, specifically the principle of representative learning design, practitioners should design training tasks that align more closely with the demands of competition. Representative learning design ensures that perception and action remain coupled to promote greater transfer of performance from training to competition. Another key principle for agility task design is coadaptation, and this can be operationalized through manipulation of opposing players. With these 2 key principles, we offer examples of agility tasks in 3 team invasion sports including soccer, rugby union, and Australian rules football.
科研通智能强力驱动
Strongly Powered by AbleSci AI