The advancement in the field of AIGC has significantly enhanced the level of automation in interactive animation design and has the potential to disrupt the entire industry model. In the context of this transformative landscape, this study introduces the latest explorations in the integration of AIGC into the teaching model of interactive animation design courses. Throughout the process of creating teaching cases, which encompasses conceiving original works, designing and producing them, and setting student development goals and assessment methods, several changes and innovations were implemented based on the characteristics of AIGC. These adjustments were aimed at enhancing students' understanding and practical application capabilities in the field of interactive animation design. Experimental results from the teaching case demonstrate the effectiveness of this approach in stimulating students' learning interests and creativity while improving their skills in interactive animation design. Furthermore, the study summarizes the pros and cons of the teaching case and provides suggestions for improvement and future research directions.