体验式学习
教育技术
同步学习
计算机科学
主动学习(机器学习)
建构主义教学法
背景(考古学)
知识管理
虚拟学习环境
教学模拟
学习科学
学习环境
虚拟现实
多媒体
合作学习
教学方法
心理学
人机交互
数学教育
人工智能
古生物学
生物
作者
Jian‐Guo Jiang,LI Qing-shen,Guan Xin
标识
DOI:10.1080/10494820.2022.2137526
摘要
Experimental learning is one kind of contextual learning, which places learners in a variety of virtual or real contexts to acquire knowledge, gain ability and experience, and generates emotion through experiencing and perceiving, communicating and exploring, and self-reflecting. Applying VR technology to experiential learning involves both technology and teaching. Based on the Learning Pyramid, Constructivist Learning Theory, and the characteristics of virtual technology, this study proposes a theoretical model of virtual reality experiential learning, which takes the international business negotiation scene as an example and employs such software as 3Ds Max and VR-platform to implement an experiential learning context. It is found that, compared with traditional teaching, this learning context has effectively increased the learners' memorization and understanding ability, their interest and motivation in learning, enhanced their learning experience and improved the learning effects. This study not only provides a theoretical framework for and verifies the promotion effect of virtual technology on learners but also enriches the research examples of virtual reality experiential learning, which has certain theoretical value and practical significance.
科研通智能强力驱动
Strongly Powered by AbleSci AI