互动性
产品(数学)
心理学
对象(语法)
心理意象
心理模型
过程(计算)
精化可能性模型
社会心理学
广告
计算机科学
多媒体
业务
认知
说服
操作系统
人工智能
神经科学
认知科学
数学
几何学
摘要
The research agenda for this article is to examine how individuals process information presented through virtual interaction with a product (object interactivity) and the impact that this has on their purchase intentions if they are looking for an aesthetic experience (browsers) or to find specific information (searchers). It is proposed that the congruency between users’ goals and the delivery of product information will influence discursive processing and thus attitudes. However, what is most effective for creating favorable product attitudes is not necessarily most effective in raising purchase intentions. This is because imagery processing should play a more prominent role in affecting purchase intentions because, when estimating their own behavior, people likely run a mental simulation of themselves performing that behavior. It is predicted that object interactivity will evoke vivid mental images of product use regardless of the users’ goals and thus increase intentions. The results of four experiments support these hypotheses.
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