人格
叙述的
心理学
电子游戏
考试(生物学)
电脑游戏
游戏设计
人格测验
幻想
人格评估量表
社会心理学
应用心理学
心理测量学
多媒体
发展心理学
计算机科学
测试有效性
人工智能
语言学
哲学
生物
古生物学
作者
Jason L. Harman,Kayla Brown
摘要
Abstract Incorporating game elements into personality assessment has the potential to address several common criticisms of personality measures. Game‐like personality measures accomplished this by creating a narrative text‐based fantasy game where players' choices throughout the game are used to measure the big five personality factors. The current work tests the addition of a second game element to these narrative measures, namely graphics. A between subjects' experiment with participants playing either the original text‐based game or the illustrated game shows no differences in personality measurement. Participant reactions were more positive to the game than to a traditional personality inventory, but the addition of graphics did not change participant reactions to the game.
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