阿凡达
透视图(图形)
虚拟现实
心理学
感知
第三人
情感(语言学)
代理(哲学)
代理意识
社会心理学
第一人称
透视法
参与者观察
身份(音乐)
认知心理学
人机交互
计算机科学
沟通
人工智能
社会学
社会科学
物理
神经科学
人类学
精神分析
声学
移情
作者
Andrea Stevenson Won,Shuo Zhou
标识
DOI:10.1016/j.ijhcs.2024.103259
摘要
Social science experiments in virtual reality (VR) frequently manipulate the perspective from which a user views an avatar and the identity of an avatar to change participant perceptions and attitudes. However, avatar embodiment may also influence physical behaviors—i.e., the way participants move—during the VR experience. For example, users may shift their position to align with avatars they see from a first-person perspective, a phenomenon known as the self-follower effect. We conducted a between-subjects, pre-registered study to understand how common techniques such as manipulating perspective and appearance might affect participant movements while in VR. We demonstrate that even when participants do not have agency over their avatars' movements, viewing avatar movements influences their own actions, whether these are viewed from the first or the third-person perspective. These phenomena hold potential as interventions to prompt participant movements in other contexts.
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