计算机科学
人气
人工智能
计算机图形学
代表(政治)
领域(数学)
计算机图形学(图像)
高斯分布
虚拟现实
绘图
机器人学
人机交互
计算机视觉
数据科学
机器人
物理
量子力学
心理学
社会心理学
数学
政治
政治学
纯数学
法学
作者
Ben Fei,Jingyi Xu,Rui Zhang,Qingyuan Zhou,Weidong Yang,Ying He
出处
期刊:IEEE Transactions on Visualization and Computer Graphics
[Institute of Electrical and Electronics Engineers]
日期:2024-01-01
卷期号:: 1-20
被引量:1
标识
DOI:10.1109/tvcg.2024.3397828
摘要
3D Gaussian Splatting (3D-GS) has emerged as a significant advancement in the field of Computer Graphics, offering explicit scene representation and novel view synthesis without the reliance on neural networks, such as Neural Radiance Fields (NeRF). This technique has found diverse applications in areas such as robotics, urban mapping, autonomous navigation, and virtual reality/augmented reality, just name a few. Given the growing popularity and expanding research in 3D Gaussian Splatting, this paper presents a comprehensive survey of relevant papers from the past year. We organize the survey into taxonomies based on characteristics and applications, providing an introduction to the theoretical underpinnings of 3D Gaussian Splatting. Our goal through this survey is to acquaint new researchers with 3D Gaussian Splatting, serve as a valuable reference for seminal works in the field, and inspire future research directions, as discussed in our concluding section.
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