连贯性(哲学赌博策略)
计算机科学
比例(比率)
人机交互
物理
量子力学
作者
David Mal,Erik Wolf,Nina Döllinger,Mario Botsch,Carolin Wienrich,Marc Erich Latoschik
标识
DOI:10.1109/vrw55335.2022.00245
摘要
Virtual humans contribute to users' state of plausibility in various XR applications. We present the development and preliminary evaluation of a self-assessment questionnaire to quantify virtual human's plausibility in virtual environments based on eleven concise items. A principal component analysis of 650 appraisals collected in an online survey revealed two highly reliable components within the items. We interpret the components as possible factors, i.e., appearance and behavior plausibility and match to the virtual environment, and propose future work aiming towards a standardized virtual human plausibility scale by validating the structure and sensitivity of both sub-components in XR environments.
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