人类多任务处理
任务切换
任务(项目管理)
计算机科学
生产力
认知
相互依存
工作量
认知负荷
闲置
认知心理学
工作记忆
人机交互
心理学
工程类
操作系统
神经科学
政治学
法学
经济
宏观经济学
系统工程
作者
Maximillian Chis,Huao Li,Keyang Zheng,Michael Lewis,Dana Hughes,Katia Sycara
标识
DOI:10.1177/21695067231193677
摘要
Although the majority of analyses of multitasking have been done in experimental settings where the tasks analyzed are non-interdependent, multitasking as it occurs in the workforce is highly complex, balancing multiple competing needs of logistical efficiency, cognitive load, and minimization of idle time. The reported study investigates multitasking in teams performing an experimental search and rescue task in Minecraft. The player in the team’s Transporter role is responsible for searching for victims and, after they have been triaged, transporting them to the appropriate location for evacuation. Player’s choices to switch tasks within and between task sets (searching vs. transporting) provide an opportunity to study interdependent task switching in the wild. That switching between task sets is more cognitively demanding than switching between tasks of the same type is well-documented. We find that an ACT-R estimate of average chunks in working memory is higher for teams that switch between task sets less frequently while scores are also higher.
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