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Enhance affective expression and social reciprocity for children with autism spectrum disorder: using virtual reality headsets at schools

自闭症谱系障碍 互惠(文化人类学) 心理学 自闭症 体验式学习 虚拟现实 持续性 应用心理学 发展心理学 医学教育 人机交互 社会心理学 计算机科学 医学 教育学 生态学 生物
作者
Horace H. S. Ip,Simpson W. L. Wong,Dicken Chan,Chen Li,Lo Lo Kon,Po Ke,Kate Shuk-Ying Lau,Julia Byrne
出处
期刊:Interactive Learning Environments [Informa]
卷期号:32 (3): 1012-1035 被引量:10
标识
DOI:10.1080/10494820.2022.2107681
摘要

ABSTRACTSocial-emotional deficits in school-aged children diagnosed with autism spectrum disorder (ASD) greatly hinder these children from fully participating in various school activities in the inclusive education setting. Previous studies have demonstrated evidence regarding the effectiveness of using virtual reality (VR) for enhancing the children's affective expression and social reciprocity. However, considering the technical and logistical complexity of the enabling hardware and software systems, how such approaches can be effectively and sustainably delivered in the school setting remains underexplored. This paper presents a study that utilised VR headsets to enhance affective expression and social reciprocity for children with ASD and explored how the approach could be effectively and sustainably delivered at schools. A total of eight VR learning scenarios were designed based on Kolb's experiential learning framework. 176 children aged 6–12 with a clinical diagnosis of ASD participated in the study. The statistical analyses showed that the participants who received the intervention significantly improved in affective expression and social reciprocity, compared to those who were in the control group. Moreover, the approaches to enhance long-term sustainability have also been presented and discussed in this paper.KEYWORDS: Virtual realityautism spectrum disorderexperiential learningaffective expressionsocial reciprocity Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationFundingThis project is funded by the Quality Education Fund, Hong Kong Special Administrative Region of the People's Republic of China (Project No.: 2016/0260).Notes on contributorsHorace H. S. IpHorace H.S. Ip is Lee Shau Kee Professor of e-Learning, Chair Professor of Computer Science, and the founding director of the AIMtech Centre (Centre for Innovative Applications of Internet and Multimedia Technologies) at City University of Hong Kong. He graduated from University College London (UCL) with a BSc (Hons) and PhD degrees. His research interests include interactive multimedia, pattern recognition, virtual environment and e-Learning technologies. He was awarded the prestigious Fellow of the International Association for Pattern Recognition (IAPR) in 2004. He has published over 300 papers in international journals and conference proceedings.Simpson W. L. WongSimpson W. L. Wong is an Honorary Lecturer in the Department of Language and Cognition, University College London. He received his PhD in Experimental Psychology from the University of Oxford. His research interests include twin studies, specific learning difficulties, multimedia learning, second language learning, and mental and physical health.Dorothy F. Y. ChanDorothy F. Y. Chan is an Honorary Clinical Associate Professor at Department of Paediatrics, Faculty of Medicine, the Chinese University of Hong Kong.Chen LiChen Li is a Research Assistant Professor of the Department of Computing, the Hong Kong Polytechnic University. He received the BSc in computer science and technology from Nanjing University, and the MSc (Distinction) and PhD in computer science from the City University of Hong Kong. His research interests include virtual reality, educational technologies, and serious games.Lo Lo KonLo Lo Kon, Po Ke Ma, Kate S.Y. Lau, and Julia Byrn are therapists were research staff of the AIMtech Centre (Centre for Innovative Applications of Internet and Multimedia Technologies) at City University of Hong Kong.

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