说服
叙述的
愉快
游戏娱乐
心理学
抗性(生态学)
幸福说
社会心理学
集合(抽象数据类型)
社会学
认识论
计算机科学
政治学
文学类
艺术
心理治疗师
哲学
程序设计语言
法学
生物
生态学
作者
Emily Moyer‐Gusé,Julia L. Wilson
出处
期刊:Human Communication Research
[Oxford University Press]
日期:2023-11-07
卷期号:50 (2): 208-217
被引量:6
摘要
Abstract A growing body of research reveals that entertainment narratives are persuasive across a variety of topics. Models of narrative persuasion highlight key mechanisms, but one limitation of this theorizing is that it has not directly considered the full range of entertainment narratives that exist. Viewers select media content to fulfill various needs—hedonic needs for pleasure and enjoyment or more eudaimonic needs gratified by appreciation and mixed affective responses. Narrative persuasion theorizing would benefit from explicitly considering eudaimonic entertainment narratives and how they may uniquely lead to persuasion. Doing so will expand on existing narrative persuasion mechanisms and identify contingencies regarding when and for whom distinct types of entertainment narratives may persuade. This article builds on the entertainment overcoming resistance model by advancing a set of testable propositions regarding narrative persuasion by meaningful entertainment and offering an agenda for future research in this area.
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