元认知
计算机科学
目标导向
构造(python库)
方向(向量空间)
基于游戏的学习
过程(计算)
认知心理学
数学教育
人工智能
心理学
认知
多媒体
社会心理学
操作系统
神经科学
程序设计语言
数学
几何学
作者
Elizabeth B. Cloude,Michelle Taub,James Lester,Roger Azevedo
标识
DOI:10.1007/978-3-030-23207-8_7
摘要
To examine relations between achievement goal orientation—a construct of motivation, metacognition and learning, multiple data channels were collected from 58 students while problem solving in a game-based learning environment. Results suggest students with different goal orientations use metacognitive processes differently but found no differences in learning. Findings have implications for measuring motivation using multiple data channels to design adaptive game-based learning environments.
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