动力学(音乐)
心理学
背景(考古学)
外语
语言习得
虚拟实境
数学教育
教育学
计算机科学
虚拟现实
人机交互
生物
古生物学
出处
期刊:ELT journal
[Oxford University Press]
日期:2021-09-22
卷期号:76 (4): 465-475
被引量:3
摘要
Abstract In countries in which opportunities to use a foreign language are mostly limited to the language classroom, teachers and students need to seek occasions to practice it. Luckily for them, virtual worlds provide many ways of practicing the language they study and communicate with many target language speakers. This paper reports a study that investigated changes in motivational dynamics and factors contributing to changes in the levels of motivation as reported by two advanced learners of English. They were asked to use the virtual world Second Life after classes and practice English. Quantitative and qualitative analysis of the data revealed changes in intensity of motivation and several factors responsible for them. On that basis, some guidelines for increasing motivation in the context of virtual worlds are offered.
科研通智能强力驱动
Strongly Powered by AbleSci AI