计算机科学
多样性(控制论)
人工智能
任务(项目管理)
机器人
机器人学
机器学习
平面图(考古学)
运动规划
运动(物理)
时间范围
人机交互
强化学习
工程类
数学
数学优化
考古
系统工程
历史
作者
Zi Wang,Caelan Reed Garrett,Leslie Pack Kaelbling,Tomás Lozano‐Pérez
标识
DOI:10.1177/02783649211004615
摘要
The objective of this work is to augment the basic abilities of a robot by learning to use sensorimotor primitives to solve complex long-horizon manipulation problems. This requires flexible generative planning that can combine primitive abilities in novel combinations and, thus, generalize across a wide variety of problems. In order to plan with primitive actions, we must have models of the actions: under what circumstances will executing this primitive successfully achieve some particular effect in the world? We use, and develop novel improvements to, state-of-the-art methods for active learning and sampling. We use Gaussian process methods for learning the constraints on skill effectiveness from small numbers of expensive-to-collect training examples. In addition, we develop efficient adaptive sampling methods for generating a comprehensive and diverse sequence of continuous candidate control parameter values (such as pouring waypoints for a cup) during planning. These values become end-effector goals for traditional motion planners that then solve for a full robot motion that performs the skill. By using learning and planning methods in conjunction, we take advantage of the strengths of each and plan for a wide variety of complex dynamic manipulation tasks. We demonstrate our approach in an integrated system, combining traditional robotics primitives with our newly learned models using an efficient robot task and motion planner. We evaluate our approach both in simulation and in the real world through measuring the quality of the selected primitive actions. Finally, we apply our integrated system to a variety of long-horizon simulated and real-world manipulation problems.
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