干预(咨询)
还原(数学)
控制(管理)
计算机科学
准实验
模拟
心理学
人工智能
医学
数学
几何学
环境卫生
精神科
人口
作者
Laura Zimmermann,Michael Sobolev
出处
期刊:Cyberpsychology, Behavior, and Social Networking
[Mary Ann Liebert]
日期:2023-01-01
卷期号:26 (1): 42-49
被引量:1
标识
DOI:10.1089/cyber.2022.0027
摘要
Many consumers nowadays wish to reduce their smartphone usage in the hope of improving productivity and well-being. We conducted a pre-registered field experiment (N = 112) over a period of several weeks to test the effectiveness of two widely available digital strategies for screen time reduction. The effectiveness of a design friction intervention (i.e., activating grayscale mode) was compared with a goal-setting intervention (i.e., self-commitment to time limits) and a control condition (i.e., self-monitoring). The design friction intervention led to an immediate, significant reduction of objectively measured screen time compared with the control condition. Conversely, the goal-setting intervention led to a smaller and more gradual screen time reduction. In contrast to the popular belief that reducing screen time has broad benefits, we found no immediate causal effect of reducing usage on subjective well-being and academic performance.
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