情感(语言学)
可用性
透视图(图形)
心理学
虚拟实境
背景(考古学)
用户体验设计
营销
知识管理
应用心理学
社会心理学
计算机科学
人机交互
业务
虚拟现实
人工智能
古生物学
沟通
生物
作者
Xiaolei Yu,Xuxiang Cheng,Kyung Hoon Kim,H Wang
出处
期刊:Asia Pacific Journal of Marketing and Logistics
[Emerald (MCB UP)]
日期:2024-08-01
标识
DOI:10.1108/apjml-10-2023-0952
摘要
Purpose This study aims to explore how perceived usefulness and perceived ease of use affect users' sensory experience and behavioral experience in the metaverse context, and explore the significance of building a metaverse platform for companies, and provide management enlightenment for corporate development. Design/methodology/approach Data were collected from 329 online participants and analyzed using structural equation modeling and hierarchical regression. Findings Perceived usefulness and ease of use have a significant influence on customer sensory experience and behavioral experience in the metaverse. Sensory experience mediates the influence of perceived usefulness and availability on behavioral experience. Social presence positively moderates the influence of both usefulness and ease of use on sensory and behavioral experience. In other words, perceived usefulness and perceived ease of use in the metaverse situation affect sensory experience through social presence, and then affect behavioral experience. Originality/value This research clarifies the effect of usefulness and ease of use on customer sensory and behavioral experience. It confirms the positive moderating role of social presence and the mediating role of sensory experience in the influence pathway between perceived usefulness, ease of use, and behavioral experience. From the perspective of management, this study provides theoretical support for the positive impact of corporate metaverse platform building on customer brand experience in the future, and provides impetus for companies to pay attention to improving the usefulness and ease of use of their metaverse platform.
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