行人
弹道
博弈论
转身(生物化学)
计算机科学
运输工程
模拟
工程类
控制理论(社会学)
数学
数理经济学
人工智能
物理
控制(管理)
核磁共振
天文
作者
Wenli Li,Y Zhang,Lingxi Li,Yisheng Lv,Mengxin Wang
出处
期刊:IEEE Transactions on Intelligent Transportation Systems
[Institute of Electrical and Electronics Engineers]
日期:2024-05-22
卷期号:25 (8): 9643-9658
标识
DOI:10.1109/tits.2024.3398648
摘要
This paper aims to propose a pedestrian trajectory prediction model based on pedestrian–vehicle game theory to study pedestrian trajectories during pedestrian–vehicle interaction at unsignalized right-turn intersections. First, pedestrian–vehicle interaction scene data at unsignalized right-turn intersections were collected. Then, a novel pedestrian–vehicle game theory model was established, where its parameters were calibrated using the Nash equilibrium of a complete information static game and the probabilities of pedestrians and vehicles crossing the street. A new pedestrian–vehicle game utility matrix is embedded into the social-generative adversarial network pedestrian trajectory prediction model, which considers information between pedestrians and vehicles and analyzes the state of pedestrian–vehicle-interactions under various decisions through microscopic motion factors and macroscopic game decisions. The experimental results show that the proposed model is more accurate and explanatory than traditional pedestrian trajectory prediction models, such as long short-term memory (LSTM), Social LSTM, Social generative adversarial network(S-GAN), and Sophie.
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