To simulate the flowing water in the natural river realistically,a method of the simulation of the flowing water based on the flow field is presented.Firstly,the velocity of steady flowing water is calculated in real-time,the river flowing field is built through Principles of fluid mechanics,and then the lump textures which meet Poisson-disk distribution are advected and restricted,through the blending and rendering of the lump textures,the dynamic and flowing effects of the water is constructed.GLSL(OpenGL shading language)shaders are used to render the dynamic effect of water,GPU programmable rendering pipeline is used for graphics calculations,and the CPU real-time computation is reduced and the overall efficiency of the program is improved.The practice shows that the method can simulate the dynamic flowing water within the basin.