Effectiveness of Behaviorally Designed Gamification Interventions With Social Incentives for Increasing Physical Activity Among Overweight and Obese Adults Across the United States

心理干预 超重 医学 物理疗法 激励 随机对照试验 体质指数 干预(咨询) 老年学 护理部 外科 病理 经济 微观经济学
作者
Mitesh S. Patel,Dylan S. Small,Joseph D. Harrison,Michael Fortunato,Ai Leen Oon,Charles A. L. Rareshide,Gregory Reh,Gregory Szwartz,James Guszcza,David Steier,Pameljit Kalra,Victoria Hilbert
出处
期刊:JAMA Internal Medicine [American Medical Association]
卷期号:179 (12): 1624-1624 被引量:118
标识
DOI:10.1001/jamainternmed.2019.3505
摘要

Importance

Gamification, the use of game design elements in nongame contexts, is increasingly being used in workplace wellness programs and digital health applications. However, the best way to design social incentives in gamification interventions has not been well examined.

Objective

To assess the effectiveness of support, collaboration, and competition within a behaviorally designed gamification intervention to increase physical activity among overweight and obese adults.

Design, Setting, and Participants

This 36-week randomized clinical trial with a 24-week intervention and 12-week follow-up assessed 602 adults from 40 states with body mass indexes (calculated as weight in kilograms divided by height in meters squared) of 25 or higher from February 12, 2018, to March 17, 2019.

Interventions

Participants used a wearable device to track daily steps, established a baseline, selected a step goal increase, were randomly assigned to a control (n = 151) or to 1 of 3 gamification interventions (support [n = 151], collaboration [n = 150], and competition [n = 150]), and were remotely monitored. The control group received feedback from the wearable device but no other interventions for 36 weeks. The gamification arms were entered into a 24-week game designed using insights from behavioral economics with points and levels for achieving step goals. No gamification interventions occurred during follow-up.

Main Outcomes and Measures

The primary outcome was change in mean daily steps from baseline through the 24-week intervention period.

Results

A total of 602 participants (mean [SD] age, 39 [10] years; mean [SD] body mass index, 30 [5]; 427 [70.9%] male) were included in the study. Compared with controls, participants had a significantly greater increase in mean daily steps from baseline during the intervention in the competition arm (adjusted difference, 920; 95% CI, 513-1328;P < .001), support arm (adjusted difference, 689; 95% CI, 267-977;P < .001), and collaboration arm (adjusted difference, 637; 95% CI, 258-1017;P = .001). During follow-up, physical activity remained significantly greater in the competition arm than in the control arm (adjusted difference, 569; 95% CI, 142-996;P = .009) but was not significantly greater in the support (adjusted difference, 428; 95% CI, 19-837;P = .04) and collaboration (adjusted difference, 126; 95% CI, −248 to 468;P = .49) arms than in the control arm.

Conclusions and Relevance

All 3 gamification interventions significantly increased physical activity during the 24-week intervention, and competition was the most effective. Physical activity was lower in all arms during follow-up and only remained significantly greater in the competition arm than in the control arm.

Trial Registration

ClinicalTrials.gov identifier:NCT03311230

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
刚刚
明亮静芙发布了新的文献求助10
1秒前
island发布了新的文献求助10
1秒前
1秒前
好人一生平安完成签到,获得积分10
2秒前
2秒前
2秒前
3秒前
lzqlzqlzqlzqlzq完成签到,获得积分10
4秒前
Criminology34应助学学学采纳,获得10
4秒前
科研通AI2S应助VDC采纳,获得10
4秒前
陶军辉发布了新的文献求助10
4秒前
香蕉觅云应助栗子采纳,获得10
5秒前
量子星尘发布了新的文献求助10
5秒前
ZZZZ发布了新的文献求助10
5秒前
GL发布了新的文献求助10
5秒前
ewfr发布了新的文献求助10
5秒前
隐形曼青应助新鲜哥采纳,获得10
5秒前
Sprinkle发布了新的文献求助10
6秒前
7秒前
huhuiya完成签到 ,获得积分10
7秒前
7秒前
科研通AI6.4应助泡椒21采纳,获得10
8秒前
shaychomac完成签到,获得积分10
8秒前
8秒前
李健的小迷弟应助任团采纳,获得10
9秒前
kmzzy发布了新的文献求助10
9秒前
10秒前
WMF发布了新的文献求助10
10秒前
10秒前
打打应助见雨鱼采纳,获得10
11秒前
11秒前
一方通行完成签到,获得积分10
11秒前
华仔应助xie采纳,获得10
12秒前
yaozi发布了新的文献求助10
12秒前
万能图书馆应助ZZZZ采纳,获得10
12秒前
12秒前
二二Candy发布了新的文献求助10
13秒前
梦泊发布了新的文献求助10
13秒前
Hugh发布了新的文献求助10
13秒前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
Kinesiophobia : a new view of chronic pain behavior 2000
Cronologia da história de Macau 1600
Earth System Geophysics 1000
Bioseparations Science and Engineering Third Edition 1000
Lloyd's Register of Shipping's Approach to the Control of Incidents of Brittle Fracture in Ship Structures 1000
BRITTLE FRACTURE IN WELDED SHIPS 1000
热门求助领域 (近24小时)
化学 材料科学 医学 生物 工程类 纳米技术 有机化学 物理 生物化学 化学工程 计算机科学 复合材料 内科学 催化作用 光电子学 物理化学 电极 冶金 遗传学 细胞生物学
热门帖子
关注 科研通微信公众号,转发送积分 6127455
求助须知:如何正确求助?哪些是违规求助? 7955129
关于积分的说明 16506625
捐赠科研通 5246406
什么是DOI,文献DOI怎么找? 2802079
邀请新用户注册赠送积分活动 1783365
关于科研通互助平台的介绍 1654478