喜剧片
创造力
简单(哲学)
关系(数据库)
电影院
多媒体
计算机科学
广告
利比里亚元
动漫
数字时代
营销
心理学
业务
视觉艺术
艺术
互联网
社会心理学
万维网
人工智能
哲学
认识论
财务
数据库
作者
Sanaz Nikghadam-Hojjati,Ali Rajabzadeh-Ghatari,Mahmood Alborzi,Gholamreza Hassanzadeh
标识
DOI:10.1142/s0219877018500372
摘要
Video games and movie industry are and have always been billion-dollar businesses. In the last decades, they have had a major impact on how people spend their leisure time, and it is widely recognized that they are changing people’s behaviors and activities. On the other hand, one of the key characteristics of today’s societies is creative idea generation. This study intends to investigate the relation between simple funny video games and short comedy movies and creative idea generation. The contribution of this paper is to suggest that certain short, simple funny/comedy digital audiovisual technologies are important to drive creativity. In particular, it is shown that both simple funny video games and short comedy movies have a positive and meaningful correlation with computer users’ creative idea generation. The results of this research may have positive impact on organizational resources management, especially, human resources management and it can justify the creation of new start-ups in the multimedia industry targeting the production of special video games and movies addressing organizational objectives.
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