色情
游戏设计
游戏研究
电子游戏
多媒体
审查制度
游戏开发者
中国
游戏艺术设计
人机交互
社会学
计算机科学
心理学
媒体研究
人类性学
性别研究
政治学
法学
作者
Tingting Liu,Zishan Lai
标识
DOI:10.1177/15554120241306788
摘要
This article examines the interface design of otome games, focusing on how it reflects eroticism, heteropessimism, as well as the emergence of social media-driven design workshops in gaming for Asian women. Against the backdrop of heteropessimism—disillusionment with heteronormative relationships—the study uses Light and Night, a Chinese otome game, as a case study to explore these dynamics. Through digital ethnography and interviews with 58 players (32 from Light and Night), the research reveals that interface elements—such as graphics, audio, and operational sex-play on mobile devices—create immersive experiences catering to women’s erotic needs despite state censorship. Furthermore, social media platforms act as transgressive “design workshops,” where feedback from women gamers directly shapes game updates, reflecting both commercialized and censored forms of eroticism. This study underscores the overlooked role of female players in shaping the production and consumption of games in contemporary China, offering critical insights into the complexities of eroticism in game design.
科研通智能强力驱动
Strongly Powered by AbleSci AI