互动性
困境
多样性(政治)
科学教育
社会学
透视图(图形)
连贯性(哲学赌博策略)
心理学
教育学
工程伦理学
计算机科学
多媒体
认识论
工程类
量子力学
物理
哲学
人工智能
人类学
摘要
Science museum staff face a constructivist dilemma as they design their public spaces: the exhibits should facilitate science learning, yet they also need to support a diverse visiting public in making their own personal choices about where to attend, what to do, and how to interpret their interactions. To be effective as teaching tools, exhibits need to be highly intrinsically motivating at every step of an interaction in order to sustain involvement by an audience who views their visit primarily as a leisure activity. Given these challenges, it is vital to support the design process with a strong program of research and evaluation. I give a personal perspective on one institution's research and evaluation work over the last decade, focusing on four areas: immediate apprehendability, physical interactivity, conceptual coherence, and diversity of learners. © 2004 Wiley Periodicals, Inc. Sci Ed 88(Suppl. 1):S17–S33, 2004
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