From trial to triumph! A longitudinal design eliciting social impact perspective for sustained usage of gamified fitness apps
透视图(图形)
心理学
营销
应用心理学
业务
计算机科学
人工智能
作者
Pratibha Singh,Garima Malik
出处
期刊:Asia Pacific Journal of Marketing and Logistics [Emerald (MCB UP)] 日期:2024-08-19被引量:2
标识
DOI:10.1108/apjml-03-2024-0315
摘要
Purpose As fitness apps have integrated gamification elements into their design to transform exercise into a compelling and competitive experience, this study draws on the expectation confirmation model (ECM) and self-determination theory (SDT) to propose a comprehensive framework for sustained usage by satisfying the psychological needs of users. Design/methodology/approach A longitudinal study design is utilized where data from 598 fitness app users were gathered over two distinct phases separated by 24 weeks, where data were analyzed using structural equation modeling. Findings The findings until phase 1 depict that motivational affordances significantly affect mastery, autonomy and relatedness, which in turn exert a significant influence on flow. Identification and compliance have a more pronounced effect in phase 2 compared to stage 1 of the analysis. Research limitations/implications Individuals are more prone to being swayed by fellow members of their social group who share an affiliation with fitness apps, leading them to sustain their usage of fitness apps. These insights can potentially guide app developers and marketers in formulating strategies based on modifiable factors to foster sustained growth for gamified fitness apps. Originality/value This study takes a novel stance by employing social impact theory (SIT) in a longitudinal setting to reveal how users react to identification and compliance effects during initial and post-adoption usage of gamified fitness apps.