Curl(编程语言)
光学
光学工程
计算机科学
计算机图形学(图像)
人工智能
物理
计算机视觉
程序设计语言
作者
Caleb Gannon,Rongguang Liang
出处
期刊:Optical Engineering
[SPIE - International Society for Optical Engineering]
日期:2019-02-08
卷期号:58 (02): 1-1
被引量:2
标识
DOI:10.1117/1.oe.58.2.025102
摘要
An illumination design method that incorporates the entire 3-D geometry between the optical surface and target plane into the ray mapping calculation has been developed. The resulting mapping relationship is integrable along the specific contours of the optical surface instead of a 2-D plane. The method is capable of creating extremely high performance, off-axis designs (97% uniformity at 54-deg off-axis), and since it explicitly accounts for system geometry, appears to be easily generalizable.
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