计算机科学
无人地面车辆
趋同(经济学)
路径(计算)
运动规划
数学优化
班级(哲学)
算法
人工智能
机器人
数学
计算机网络
经济增长
经济
作者
Zhaonian He,Hui Pang,Zekun Bai,Lizhe Zheng,Lei Liu
出处
期刊:SAE technical paper series
日期:2023-12-20
被引量:2
摘要
<div class="section abstract"><div class="htmlview paragraph">The traditional Double Deep Q-Network (DDQN) algorithm suffers from slow convergence and instability when dealing with complex environments. Besides, it is often susceptible to getting stuck in a local optimal solution and may fail to discover the optimal strategy. As a result, Unmanned Ground Vehicle (UGV) cannot search for the optimal path. To address these issues, the study presents an Improved Dueling Double Deep Q Network (ID3QN) algorithm, which adopts dynamic ε-greed strategy, priority experience replay (PER) and Dueling DQN structure. Where, UGV solves the problem of insufficient exploration and overexploitation according to the dynamic ε-greed strategy. Moreover, high-priority experience examples are extracted using the priority experience replay approach. Meanwhile, the Dueling DQN method can effectively manage the relationship between state values and dominance values. According to the experiment’s accomplishments, the ID3QN method outperforms the DDQN approach in terms of stability and rate of convergence, and obtains a better path in UGV path planning.</div></div>
科研通智能强力驱动
Strongly Powered by AbleSci AI