阿凡达
虚拟现实
计算机科学
人机交互
沉浸式(数学)
动作(物理)
培训体系
人工智能
多媒体
模拟
物理
经济
经济增长
数学
量子力学
纯数学
作者
Feng Tian,Sheng‐Huoo Ni,Xiaoyue Zhang,Fei Chen,Qing Zhu,Chunjie Xu,Yuzhi Li
出处
期刊:IEEE Transactions on Visualization and Computer Graphics
[Institute of Electrical and Electronics Engineers]
日期:2024-01-01
卷期号:: 1-11
标识
DOI:10.1109/tvcg.2024.3372099
摘要
In this article, we propose a lightweight and flexible enhanced Tai Chi training system composed of multiple standalone virtual reality (VR) devices. The system aims to enable a hyper-realistic multi-user action training platform at low cost by displaying real-time action guidance trajectories, providing real-world impossible visual effects and functions, and rapidly enhancing movement precision and communication interest for learners. We objectively evaluate participants' action quality at different levels of immersion, including traditional coach guidance (TCG), VR, and mixed reality (MR), along with subjective measures like motion sickness, quality of interaction, social meaning, presence/immersion to comprehensively explore the system's feasibility. The results indicate VR performs the best in training accuracy, but MR provides superior social experience and relatively high accuracy. Unlike TCG, MR offers hyper-realistic hand movement trajectories and Tai Chi social references. Compared with VR, MR provides more realistic avatar companions and a safer environment. In summary, MR balances accuracy and social experience.
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