互操作性
虚拟现实
计算机科学
培训(气象学)
光学(聚焦)
工作(物理)
软件
人机交互
工程类
万维网
机械工程
光学
物理
气象学
程序设计语言
作者
Georg Regal,Helmut Schrom-Feiertag,Massimo Migliorini,Massimiliano Guarneri,Daniele Di Giovanni,Andrea D’Angelo,Markus Murtinger
标识
DOI:10.1007/978-3-031-15553-6_6
摘要
The re-emergence of chemical, biological, radioactive, and nuclear (CBRN) threats as a key area of focus for military (as well as civilian) actors, paired with the early stage of CBRN VR training, create a strong opportunity for future research. Improvement in-game engine technology and Virtual Reality hard and software can improve CBRN training and simulation for military and civilian responders to CBRN events. Therefore, in this work, we discussed the challenges of developing a European virtual reality-based CBRN training. By standardizing CBRN training on a European Level interoperability between different actors (military and civilian) and European nationalities shall be increased. We presented the main cornerstones for a VR CBRN training that shall be tackled in the VERTIgO project: (1) the Exercise Simulation Platform (2) Scenario Creator, and (3) a CBRN VR Mask.
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