Automated virtual reality therapy to treat agoraphobic avoidance and distress in patients with psychosis (gameChange): a multicentre, parallel-group, single-blind, randomised, controlled trial in England with mediation and moderation analyses.

随机对照试验 人口 苦恼 焦虑 精神科 适度 临床试验 医学 物理疗法 临床心理学 心理学
作者
Daniel Freeman,Sinéad Lambe,Thomas Kabir,Ariane Petit,Laina Rosebrock,Ly-Mee Yu,Robert Dudley,Kate Chapman,Anthony Morrison,Eileen O'Regan,Charlotte Aynsworth,Julia Jones,Elizabeth Murphy,Rosie Powling,Ushma Galal,Jenna Grabey,Aitor Rovira,Jennifer Martin,Chris Hollis,David M Clark,Felicity Waite
出处
期刊:The Lancet Psychiatry [Elsevier]
卷期号:9 (5): 375-388
标识
DOI:10.1016/s2215-0366(22)00060-8
摘要

Automated delivery of psychological therapy using immersive technologies such as virtual reality (VR) might greatly increase the availability of effective help for patients. We aimed to evaluate the efficacy of an automated VR cognitive therapy (gameChange) to treat avoidance and distress in patients with psychosis, and to analyse how and in whom it might work.We did a parallel-group, single-blind, randomised, controlled trial across nine National Health Service trusts in England. Eligible patients were aged 16 years or older, with a clinical diagnosis of a schizophrenia spectrum disorder or an affective diagnosis with psychotic symptoms, and had self-reported difficulties going outside due to anxiety. Patients were randomly assigned (1:1) to either gameChange VR therapy plus usual care or usual care alone, using a permuted blocks algorithm with randomly varying block size, stratified by study site and service type. gameChange VR therapy was provided in approximately six sessions over 6 weeks. Trial assessors were masked to group allocation. Outcomes were assessed at 0, 6 (primary endpoint), and 26 weeks after randomisation. The primary outcome was avoidance of, and distress in, everyday situations, assessed using the self-reported Oxford Agoraphobic Avoidance Scale (O-AS). Outcome analyses were done in the intention-to-treat population (ie, all participants who were assigned to a study group for whom data were available). We performed planned mediation and moderation analyses to test the effects of gameChange VR therapy when added to usual care. This trial is registered with the ISRCTN registry, 17308399.Between July 25, 2019, and May 7, 2021 (with a pause in recruitment from March 16, 2020, to Sept 14, 2020, due to COVID-19 pandemic restrictions), 551 patients were assessed for eligibility and 346 were enrolled. 231 (67%) patients were men and 111 (32%) were women, 294 (85%) were White, and the mean age was 37·2 years (SD 12·5). 174 patients were randomly assigned to the gameChange VR therapy group and 172 to the usual care alone group. Compared with the usual care alone group, the gameChange VR therapy group had significant reductions in agoraphobic avoidance (O-AS adjusted mean difference -0·47, 95% CI -0·88 to -0·06; n=320; Cohen's d -0·18; p=0·026) and distress (-4·33, -7·78 to -0·87; n=322; -0·26; p=0·014) at 6 weeks. Reductions in threat cognitions and within-situation defence behaviours mediated treatment outcomes. The greater the severity of anxious fears and avoidance, the greater the treatment benefits. There was no significant difference in the occurrence of serious adverse events between the gameChange VR therapy group (12 events in nine patients) and the usual care alone group (eight events in seven patients; p=0·37).Automated VR therapy led to significant reductions in anxious avoidance of, and distress in, everyday situations compared with usual care alone. The mediation analysis indicated that the VR therapy worked in accordance with the cognitive model by reducing anxious thoughts and associated protective behaviours. The moderation analysis indicated that the VR therapy particularly benefited patients with severe agoraphobic avoidance, such as not being able to leave the home unaccompanied. gameChange VR therapy has the potential to increase the provision of effective psychological therapy for psychosis, particularly for patients who find it difficult to leave their home, visit local amenities, or use public transport.National Institute of Health Research Invention for Innovation programme, National Institute of Health Research Oxford Health Biomedical Research Centre.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
更新
PDF的下载单位、IP信息已删除 (2025-6-4)

科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
刚刚
1秒前
米缸发布了新的文献求助10
3秒前
zxzxzx完成签到,获得积分10
4秒前
5秒前
cheng发布了新的文献求助10
6秒前
浮游应助晴空万里采纳,获得10
6秒前
11秒前
agan发布了新的文献求助10
12秒前
15秒前
zhangyueyue完成签到,获得积分10
16秒前
Hello应助Yale采纳,获得10
18秒前
20秒前
浮游应助贝酷酱采纳,获得10
21秒前
tu123发布了新的文献求助10
26秒前
27秒前
傅剑寒发布了新的文献求助10
27秒前
共享精神应助执着的忆雪采纳,获得10
28秒前
爆米花应助jiayi0114采纳,获得10
28秒前
LZY完成签到,获得积分10
28秒前
zzzzzzzzzj完成签到,获得积分10
30秒前
li完成签到,获得积分10
30秒前
追风少年完成签到,获得积分10
30秒前
三水发布了新的文献求助10
31秒前
谨慎晓灵完成签到 ,获得积分20
32秒前
chen完成签到,获得积分10
32秒前
33秒前
今后应助小水滴采纳,获得10
33秒前
lian完成签到,获得积分20
33秒前
沙漠水发布了新的文献求助10
35秒前
zxy完成签到,获得积分10
38秒前
39秒前
陈进发布了新的文献求助10
40秒前
40秒前
orixero应助安详的觅风采纳,获得10
42秒前
xdc发布了新的文献求助10
44秒前
小水滴发布了新的文献求助10
46秒前
46秒前
47秒前
Xu完成签到 ,获得积分10
49秒前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
Zeolites: From Fundamentals to Emerging Applications 1500
Architectural Corrosion and Critical Infrastructure 1000
Early Devonian echinoderms from Victoria (Rhombifera, Blastoidea and Ophiocistioidea) 1000
Hidden Generalizations Phonological Opacity in Optimality Theory 1000
Handbook of Social and Emotional Learning, Second Edition 900
2026国自然单细胞多组学大红书申报宝典 800
热门求助领域 (近24小时)
化学 医学 生物 材料科学 工程类 有机化学 内科学 生物化学 物理 计算机科学 纳米技术 遗传学 基因 复合材料 化学工程 物理化学 病理 催化作用 免疫学 量子力学
热门帖子
关注 科研通微信公众号,转发送积分 4914824
求助须知:如何正确求助?哪些是违规求助? 4189010
关于积分的说明 13009694
捐赠科研通 3957961
什么是DOI,文献DOI怎么找? 2170035
邀请新用户注册赠送积分活动 1188261
关于科研通互助平台的介绍 1095917