预计算
计算机科学
渲染(计算机图形)
计算机图形学(图像)
着色器
视差
点云
人工智能
计算机视觉
实时渲染
代表(政治)
树(集合论)
纹理映射
全局照明
三维渲染
作者
Ismael Garcia,Gustavo Patow,László Szirmay-Kalos,Mateu Sbert
出处
期刊:Eurographics
日期:2007-09-04
卷期号:: 55-62
被引量:7
标识
DOI:10.2312/nph/nph07/055-062
摘要
This paper presents a technique to render in real time complex trees using billboard clouds as an impostor simplification for the original polygonal tree, combined with a new texture-based representation for the foliage. The technique provides several new contributions with respect to previous approaches. The new algorithm allows progressive level of detail both at the geometric and at the shader levels. It also preserves the parallax effects of the original polygonal model keeping leaf positions, orientations, and preserving the overlapping of the leaves as seen from any view point. In addition, the texture-based representation provides high-definition close views without introducing high memory requeriments. We adapted a realistic lighting model with soft shadows and a global illumination precomputation, allowing to render highly complex scenes with thousands of trees in real time.
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