虚拟现实
脑瘫
运动范围
康复
物理医学与康复
医学
上肢
物理疗法
手腕
生活质量(医疗保健)
随机对照试验
计算机科学
人机交互
外科
护理部
作者
Ahmet Kıvanç Menekşeoğlu,Nalan Çapan,Sina Arman,Resa Aydın
出处
期刊:American Journal of Physical Medicine & Rehabilitation
[Ovid Technologies (Wolters Kluwer)]
日期:2022-06-09
卷期号:102 (3): 198-205
被引量:7
标识
DOI:10.1097/phm.0000000000002060
摘要
Objective To investigate the effects of a virtual reality-mediated gamified rehabilitation program on upper extremity functions, skills, range of motion, muscle tone, and quality of life in children with hemiplegic cerebral palsy. Design This prospective, randomized and controlled study included 36 children with hemiplegic cerebral palsy. Children were randomized into two groups, the virtual reality group (n = 18) and the control group (n = 18). Stretching and range of motion exercises were performed on the affected upper extremity of the children in both groups. In addition to this exercise program, in the virtual reality group, virtual reality-mediated upper extremity rehabilitation was performed under supervision. The children were assessed at baseline and 1 and 3 months after the intervention. Results There was a significant increase in Assisting Hand Assessment, ABILHAND-Kids, Quality of Upper Extremity Skills Test, and KINDL values in the virtual reality group. Additionally, there were significant increases in the active joint range of motion of the finger flexion, wrist flexion, pronation, and supination in the virtual reality group. Conclusion In this study, it was determined that upper extremity function, quality of life, and active joint range of motion of the children with hemiplegic cerebral palsy were increased with virtual reality-mediated upper extremity rehabilitation.
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