Facilitating Self-regulated learning for students has become a concern recently. This is important for students because this mental activity increases a sense of control and confidence in fulfilling learning tasks, thus increasing self-efficacy, motivation, and autonomy in learning. Self-Regulated Learning (SRL) helps students progress and develop personally and socially. It is known that educators usually train self-regulated using learning media such as Massive Open Online Courses (MOOCs), games, augmented reality, virtual reality, and others. However, games are the most easiest and enjoyable learning media because games can promote independent learning in a constructivist, social problem-solving context. Some games would be better if they were developed with learning in mind. Therefore, the research objective of this paper is to develop games that can enhance self-regulatory learning. The type of study used was a 4D modeling application development study with the participation of 120 vocational high school students. The results showed that students who used game-based mobile learning improved in three aspects of self-regulated learning: metacognition, motivation, and behavior.