自主学习
元认知
同步学习
背景(考古学)
主动学习(机器学习)
合作学习
教育技术
数学教育
社会化媒体
心理学
自治
体验式学习
计算机科学
教学方法
认知
人工智能
万维网
古生物学
神经科学
政治学
法学
生物
作者
Alla’ Junia Nurdin,Triana Rejekiningsih,Sri Sumaryati
标识
DOI:10.18178/ijiet.2023.13.11.1994
摘要
Facilitating Self-regulated learning for students has become a concern recently. This is important for students because this mental activity increases a sense of control and confidence in fulfilling learning tasks, thus increasing self-efficacy, motivation, and autonomy in learning. Self-Regulated Learning (SRL) helps students progress and develop personally and socially. It is known that educators usually train self-regulated using learning media such as Massive Open Online Courses (MOOCs), games, augmented reality, virtual reality, and others. However, games are the most easiest and enjoyable learning media because games can promote independent learning in a constructivist, social problem-solving context. Some games would be better if they were developed with learning in mind. Therefore, the research objective of this paper is to develop games that can enhance self-regulatory learning. The type of study used was a 4D modeling application development study with the participation of 120 vocational high school students. The results showed that students who used game-based mobile learning improved in three aspects of self-regulated learning: metacognition, motivation, and behavior.
科研通智能强力驱动
Strongly Powered by AbleSci AI