社会情感学习
扎根理论
亲社会行为
心理学
集合(抽象数据类型)
电子游戏
社会心理学
乐观 主义
社会学习
认知心理学
定性研究
发展心理学
多媒体
计算机科学
教育学
社会学
社会科学
程序设计语言
作者
Weimin Toh,David Kirschner
标识
DOI:10.1016/j.compedu.2022.104708
摘要
This qualitative study uses grounded theory to derive a set of social-emotional learning concepts from a group of subjects who demonstrated social-emotional skills in video game play. We found evidence of social-emotional learning concepts through analysing game recordings, interviews, and player reflections. The concepts, including inhibitory control, prosocial behaviours, perseverance, social awareness, self-management, relationship management, emotional regulation, and optimism, are synthesised into a social-emotional theoretical model grounded in social-emotional theories of learning. Based on the findings, we suggest how teachers and game designers can create learning opportunities using the social-emotional learning concepts in video games.
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