神经病理性疼痛
医学
脊髓损伤
物理疗法
随机对照试验
止痛药
心理干预
虚拟现实
精神运动学习
麻醉
物理医学与康复
脊髓
外科
认知
精神科
计算机科学
人工智能
作者
Laura Tabacof,Sophia I. Salazar,Erica Breyman,Leila Nasr,Sophie Dewill,Annie Aitken,Alexandra Canori,Michael Kypros,Mar Cortes,Adam Fry,Jamie Wood,David Putrino
出处
期刊:Pain reports
[Wolters Kluwer]
日期:2024-10-08
卷期号:9 (6): e1173-e1173
被引量:1
标识
DOI:10.1097/pr9.0000000000001173
摘要
Abstract Introduction: Neuropathic pain (NP) poses significant challenges for individuals with spinal cord injury (SCI), often inadequately managed by current interventions. Immersive virtual reality (IVR) has emerged as a promising approach for pain modulation, yet robust evidence is lacking. Objectives: This pilot study investigated the analgesic effects of different IVR environments (scenic, somatic) compared with a control environment, and explored psychomotor properties influencing pain attenuation. Methods: Twenty-two participants with NP caused by SCI were randomized into 3 IVR environments: somatic (n = 8), scenic (n = 7), and control (n = 8), undergoing 3 weekly sessions over 4 weeks with baseline, postintervention, and one-month follow-ups. Results: There was a significant interaction effect between VR environment and time point on Neuropathic Pain Symptom Inventory scores (F(4,37.0) = 2.80, P = 0.04). Scenic VR participants exhibited reduced scores postintervention and at follow-up, with no significant changes in somatic VR or control environments. Similar trends were observed in secondary measures, such as Neuropathic Pain Scale and pain numeric rating scale. Enjoyment and presence were associated with decreased pain-change scores (F(1, 252) = 4.68, P = 0.03 for enjoyment; F(1, 223.342) = 7.92, P = 0.005 for presence), although not significantly influenced by VR environment or time point. Conclusion: Both environments showed reduced pain outcomes, underscoring the need for personalized IVR pain therapies and informing further technology development for NP management.
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