游戏娱乐
反射(计算机编程)
愉快
集合(抽象数据类型)
自然(考古学)
心理学
日常生活
美学
认知心理学
社会心理学
心理治疗师
视觉艺术
认识论
艺术
历史
计算机科学
程序设计语言
哲学
考古
作者
Thomas Herzog,Andrea M. Black,Kimberlee A. Fountaine,Deborah J. Knotts
标识
DOI:10.1006/jevp.1997.0051
摘要
Attention Restoration Theory (ART) proposes that effortful directed attention can become fatigued in modern urban environments. Restoration can occur in a setting that evokes fascination (effortless attention). Ordinary natural settings evoke soft fascination, that is, moderate fascination accompanied by esthetic pleasure. Such settings enable a fully restorative experience, including the recovery of directed attention and the opportunity for serious reflection. Settings broadly classified as sports/entertainment are more likely to evoke hard fascination, that is, very high levels of fascination that fill the mind. Such settings permit directed attention recovery but afford little opportunity for reflection. We tested these ideas by having participants rate the perceived restorative effectiveness of three kinds of settings (ordinary natural, sports/entertainment, and everyday urban) under two goal-set conditions (as places for attentional recovery or for reflection). Ordinary natural settings were seen as having the highest overall restorative effectiveness, everyday urban settings as having the lowest, and sports/entertainment settings as in between. Moreover, sports/entertainment settings were seen as higher in restorative effectiveness for the attentional-recovery goal set than for the reflection goal set. No such goal-set difference occurred for the other two setting categories combined. These results are in agreement with the predictions of ART.
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