Games, Gameplay, and BCI: The State of the Art

脑-机接口 计算机科学 人机交互 博弈机制 集合(抽象数据类型) 领域(数学) 多媒体 钥匙(锁) 紧急游戏 游戏设计 游戏中的回合、回合和计时系统 电子游戏设计 脑电图 心理学 计算机安全 精神科 程序设计语言 纯数学 数学
作者
David Marshall,Damien Coyle,Shane Wilson,Michael Callaghan
出处
期刊:IEEE transactions on computational intelligence and AI in games [Institute of Electrical and Electronics Engineers]
卷期号:5 (2): 82-99 被引量:208
标识
DOI:10.1109/tciaig.2013.2263555
摘要

Brain-computer interfaces (BCIs) and basic computer games have been interconnected since BCI development began, exploiting gameplay elements as a means of enhancing performance in BCI training protocols and entertaining and challenging participants while training to use a BCI. By providing the BCI user with an entertaining environment, researchers hope to assist users in becoming more proficient at controlling a BCI system. BCIs have been used to enrich the experience of abled-bodied and physically impaired users in various computer applications, in particular, computer games. BCI games have been reviewed previously, yet a critical evaluation of “gameplay” within BCI games has not been undertaken. Gameplay is a key aspect of any computer game and encompasses the challenges presented to the player, the actions made available to the player by the game designer to overcome the challenges and the interaction mechanism in the game. Here, the appropriateness of game genres (a category of games characterized by a particular set of gameplay challenges) and the associated gameplay challenges for different BCI paradigms is evaluated. The gameplay mechanics employed across a range of BCI games are reviewed and evaluated in terms of the BCI control strategy's suitability, considering the genre and gameplay mechanics employed. A number of recommendations for the field relating to genre-specific BCI-games development and assessing user performance are also provided for BCI game developers.
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