感知
虚拟现实
虚拟机
虚拟世界
休闲活动
心理学
多媒体
视觉艺术
计算机科学
人机交互
艺术
社会心理学
神经科学
操作系统
作者
Sandra María Correia Loureiro,David Rato
标识
DOI:10.1080/13032917.2023.2172596
摘要
Museums are more than a place to preserve collections of pieces. They offer serious leisure activities that can be incremented by using virtual reality tools. Thus, this study aims to analyse (i) the effect of virtual atmospheric cues on serious leisure in a virtual museum environment, and (ii) the impact of serious leisure on the desire to visit the physical museum. Results demonstrated that virtual atmospheric cues exercise a significant effect on the perception of vividness and presence. Both vividness and presence influence serious leisure and this, in turn, affects serious leisure in a virtual museum environment.
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