Making competency‐based predoctoral orthodontics fun: Introducing Dealodontics

利克特量表 能力(人力资源) 心理学 情感(语言学) 医学教育 比例(比率) 数学教育 医学 社会心理学 发展心理学 沟通 量子力学 物理
作者
Lyndon K. Tran,Mitchell J. Lipp
出处
期刊:Journal of Dental Education [Wiley]
卷期号:87 (3): 385-393 被引量:5
标识
DOI:10.1002/jdd.13133
摘要

Dealodontics is a card game developed at New York University College of Dentistry for dental students to reinforce and apply basic orthodontic concepts. Dealodontics incorporates clinical photographs and questions to assess students' skills in diagnosis and patient management. The game was designed to be an enjoyable, interactive, and collaborative learning experience, supplementing competency-based instruction. The purpose of this project was to present this novel educational method and to evaluate dental students' engagement and game-playing experience.The survey was modeled after the "Game Experience Questionnaire" and followed the same methodology collapsing 16 survey questions into eight categories. The 5-point Likert scale was collapsed into a 3-point graduated scale (negative, neutral, and positive). Results were tabulated and scored using methods developed by IJsselsteijn et.al. Comparisons were made between two years: 2019 (N = 385) and 2021 (N = 245). Additionally, students were asked an open-ended question, to list three words to describe the game-playing experience.Response rates declined from 72% in 2019 to 50.2% in 2021. Response trends were similar: Positive gameplay experiences (competence, positive affect, immersion, challenge, and learning) and lack of negative experiences (tension/annoyance, negative affect). In the category of flow, 2021 responses were more positive (42.68%) when compared to the responses in 2019 (38.3%). Open-ended responses were similar with "fun" being the most commonly occurring word.Dealodontics is an effective and engaging tool for learning which can be used to supplement traditional methods.
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