社会化
心理学
结构方程建模
价值(数学)
事件(粒子物理)
沉浸式(数学)
社会心理学
计算机科学
数学
量子力学
机器学习
物理
纯数学
作者
Tyreal Yizhou Qian,Robbie Matz,Lei Luo,Chenglong Xu
标识
DOI:10.1016/j.jbusres.2022.02.082
摘要
The current study examined the relationships between gamification, perceived value, and viewer engagement in a gamified livestreaming service, where gamification complemented the viewing of an esports event. Data from 458 viewers on a livestreaming platform were analyzed using partial least squares structural equation modeling. The results showed that immersion and socialization gamification enhanced the event’s perceived value and viewer engagement, while the effects of achievement gamification were weak and not significant. Moreover, we identified gendered differences as to engagement enhancement in esports livestreams. Immersion gamification and functional value of the event were more influential among females, whereas socialization gamification and social value were more impactful among males. Theoretical and practical implications that can help researchers and practitioners better understand, design, and operate gamification are discussed.
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