未来研究
回溯
期货合约
独创性
计算机科学
管理科学
价值(数学)
邪恶的问题
运筹学
方案规划
过程管理
数据科学
人工智能
社会学
管理
经济
工程类
软件工程
持续性
社会科学
定性研究
生态学
机器学习
金融经济学
生物
出处
期刊:Foresight
[Emerald (MCB UP)]
日期:2021-08-05
卷期号:23 (6): 613-627
被引量:3
标识
DOI:10.1108/fs-02-2021-0060
摘要
Purpose This paper aims to present “Bouncecasting,” a seminar gaming foresight approach useful for examining “wicked problems” where the path to the future is uncertain and malleable and where major stakeholders may have different preferences for different futures. The approach gets its name because it goes back and forth between forecasting and backcasting, provides for give and take among different groups of stakeholders and creates and compares multiple scenarios depicting plausible futures. Design/methodology/approach After defining Bouncecasting, presenting its main features and providing a recommended way of conducting Bouncecasting studies, the approach is illustrated by four Bouncecasting projects conducted between 1998 and 2004. Findings The four projects taken together show that Bouncecasting can be used to address a range of wicked problems in a practical way. The projects considered in sequence show the evolution of the method. Originality/value Bouncecasting is a way of doing foresight that examines in an integrated way multiple characteristics of a policy problem, thereby providing promising solutions for complex issues. Although there have been over a dozen Bouncecasting studies conducted by the author and different sets of colleagues, this is the first general description of the approach.
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