人气
电子游戏
在线视频
代表(政治)
视频游戏文化
互联网
内容分析
心理学
性格(数学)
内容(测量理论)
多媒体
游戏设计
电子游戏设计
计算机科学
社会心理学
社会学
游戏中的回合、回合和计时系统
万维网
政治学
社会科学
数学
数学分析
几何学
政治
法学
标识
DOI:10.1207/s15327825mcs0901_6
摘要
Despite the rising popularity of video games, the majority of the medium's audience continues to be male. One reason may be that character representations in video games are geared toward male players. This content analysis used video game reviews from a heavily trafficked Internet site to investigate the prevalence and portrayal of male and female video game characters. Consistent with the findings of previous studies, female characters were found to be underrepresented and proportionally more often sexualized in comparison to their male counterparts. In addition to these findings, the study's innovative method-the use of online video game reviews as an indirect measure of video game content-shows promise as a tool for future content analyses of video games.
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