侵略
电子游戏
心理学
毒物控制
特质
伤害预防
人为因素与人体工程学
自杀预防
社会心理学
发展心理学
医疗急救
医学
计算机科学
多媒体
程序设计语言
作者
Christopher J. Ferguson,Stephanie M. Rueda,Amanda M. Cruz,Diana E. Ferguson,Stacey Fritz,Shawn Smith
标识
DOI:10.1177/0093854807311719
摘要
Two studies examined the relationship between exposure to violent video games and aggression or violence in the laboratory and in real life. Study 1 participants were either randomized or allowed to choose to play a violent or nonviolent game. Although males were more aggressive than females, neither randomized exposure to violent-video-game conditions nor previous real-life exposure to violent video games caused any differences in aggression. Study 2 examined correlations between trait aggression, violent criminal acts, and exposure to both violent games and family violence. Results indicated that trait aggression, family violence, and male gender were predictive of violent crime, but exposure to violent games was not. Structural equation modeling suggested that family violence and innate aggression as predictors of violent crime were a better fit to the data than was exposure to video game violence. These results question the common belief that violent-video-game exposure causes violent acts.
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