任务(项目管理)
计算机科学
认知负荷
虚拟现实
人机交互
集合(抽象数据类型)
认知
质量(理念)
社会关系
多媒体
心理学
社会心理学
工程类
认识论
哲学
神经科学
程序设计语言
系统工程
作者
Ivan Moser,Sandra Chiquet,Sebastian Kaspar Strahm,Fred W. Mast,Per Bergamin
出处
期刊:Cyberpsychology, Behavior, and Social Networking
[Mary Ann Liebert, Inc.]
日期:2020-08-28
卷期号:23 (12): 846-853
被引量:20
标识
DOI:10.1089/cyber.2020.0065
摘要
Head-mounted displays enable social interactions in immersive virtual environments. However, it is yet unclear whether the technology is also suitable for collaborative work between remote group members. Previous research comparing group performance in nonimmersive computer-mediated communication and face-to-face (FtF) interaction yielded inconsistent results. For this reason, we set out to compare multi-user immersive virtual reality (IVR), video conferencing (VC), and FtF interaction in a group decision task. Furthermore, we examined whether the conditions differed with respect to cognitive load and social presence. Using the hidden profile paradigm, we tested 174 participants in a fictional personnel selection case. Discussion quality in IVR did not differ from VC and FtF interaction. All conditions showed the typical bias for discussing information that was provided for all participants (i.e., shared information) compared with information that was only disclosed to individual participants (i.e., unshared information). Furthermore, we found that IVR groups showed the same probability of solving the task correctly. Social presence in IVR was reduced compared with FtF interaction; however, we found no differences in cognitive load. In sum, our results imply that IVR can effectuate efficient group behavior in a modern working environment that is characterized by a growing demand for remote collaboration.
科研通智能强力驱动
Strongly Powered by AbleSci AI